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UI Designer

True Anomaly · Long Beach, CA or Denver, CO, or Washington, DC

Posted 2026-08-27 · Verified live 2026-09-18

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About this role

<p>Space is a warfighting domain. True Anomaly seeks those with the talent and ambition to build the technology that secures it.</p>

<p><u>OUR MISSION</u></p>

<p>True Anomaly delivers decisive capabilities for space superiority. We build autonomous spacecraft, advanced payloads, mission software, and space-based interceptors — enabling the U.S. and its Allies to secure the space environment and counter threats from the ultimate high ground.</p>

<p><u>OUR VALUES</u></p>

<ul>

<li><strong>Be the offset.</strong>&nbsp;We create asymmetric advantages with creativity and ingenuity.</li>

<li><strong>What would it take?</strong>&nbsp;We challenge assumptions to deliver ambitious results.</li>

<li><strong>It’s the people.</strong>&nbsp;Our team is our competitive advantage and we are better together.</li>

</ul><p>&nbsp;</p>

<p><strong>YOUR MISSION</strong>&nbsp;</p>

<p>Creatives like you are essential to this mission — to inspire, define, and build. This is some of the most meaningful work&nbsp;you’ll&nbsp;ever do, in an industry devoted to protecting the people you care about.&nbsp;</p>

<p>We’re&nbsp;looking for a UI designer to join a growing creative team at an early and exciting moment for the company. This is a hands-on visual role — drawing screens, building components, extending our design system, and whatever else the mission demands. Your artistic talent is front and center;&nbsp;you’ll&nbsp;work alongside our senior designers, who will frame the problem while you own the craft of the answer.&nbsp;You’ll&nbsp;work directly with our Creative Director&nbsp;who’s&nbsp;building this team for people who care as much about the craft as the mission.&nbsp;</p>

<p><strong>RESPONSIBILITIES</strong></p>

<p>Nobody has defined what mission-critical space software should look and feel like.&nbsp;There’s&nbsp;no decade-old design system handed down from a legacy defense contractor to follow. No committee approving your&nbsp;component&nbsp;library. The interfaces you help build here will set the standard for how a critical industry empowers the people defending it.&nbsp;</p>

<p>This is the level where a lot of designers get stuck resizing banners and tidying slide templates. Not here.&nbsp;You’ll&nbsp;be drawing the product itself — the screens operators use to do serious work — and your work will be seen at the highest levels of government and military. Expect more range, and more responsibility, than the title suggests.&nbsp;</p>

<p>If&nbsp;you’ve&nbsp;ever wanted your craft to carry real weight — this is that job.&nbsp;</p>

<ul>

<li>Help us build our product. Design screens, components, and layouts that feed our engineering teams as they build our software products.&nbsp;We’re&nbsp;not multi-platform or mobile, our focus is on a desktop environment.</li>

<li>Extend and maintain our scalable UI design framework — components, states, iconography, type, and color —keep it coherent and able to support future content and features.</li>

<li>Produce high-fidelity mockups and working prototypes quickly, then iterate on them faster.</li>

<li>Bring impeccable design and artistic vision into everything we do, make us stand out&nbsp;</li>

</ul>

<p><strong>QUALIFICATIONS</strong></p>

<ul>

<li>Show us a portfolio of interface work with real visual craft — dense, complicated screens interest us more than landing pages</li>

<li>A couple of years designing product UI, and the appetite to work at a pace that would surprise most product teams. UX design is not a requirement but knowledge of UX flow and best practices is useful.</li>

<li>While defense and space knowledge is great, we don’t expect it. Tech, games, design/creative agency and freelance are all good backgrounds for this role</li>

<li>We work in Figma for UI with Adobe Creative Suite alongside it — comfort with these is essential; motion, 3D, or a little code literacy is a plus&nbsp;</li>

<li>Leverage your experience to work quickly and efficiently,&nbsp;we’re&nbsp;a lean team, everyone needs to pitch in and move fast</li>

<li>Take ownership of the work you’re given and see it through to final execution, with the judgement to ask early when something isn’t clear</li>

<li>Turn your hand to what’s needed, UI will be your primary focus but our company needs people able to wear multiple hats. You’ll need to be comfortable working with multiple disciplines across the company.&nbsp;</li>

</ul>

<p><strong>COMPENSATION</strong></p>

<ul>

<li><strong>Base Salary:&nbsp;</strong> $115,000- $165,000</li>

</ul>

<ul>

<li><strong>Equity + Benefits</strong> including Health, Dental, Vision, HRA/HSA options, PTO a</li></ul>

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